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UXing Argos.ie Mobile: Wireframes and Prototypes

Once the list of the first rush of improvements is defined (you can find mine in the previous post) it is time to get the hands dirty, proposing visual solutions and skim those to choose the one which fits best. Starting from the top issues: Show "out of stock info" in the thumbnail of products.Show … Continue reading UXing Argos.ie Mobile: Wireframes and Prototypes

UXing Argos.ie Mobile: Tasks flow and Decision Matrix

In the last post, we faced the Users Personas method, in which I defined who are the targeted customers of Argos.ie, mobile version.All the improvements I am going to point out in this article are thought for Philip, Barbara, and Annette together, respecting each specific needs. Also, I have already talked a lot about Argos … Continue reading UXing Argos.ie Mobile: Tasks flow and Decision Matrix

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Quantitative VS Qualitative Research

At the very beginning of a design project journey, there is always a research phase, which will help on finding what is really worth to be designed or fixed for a specific product.Start gathering as much information as possible in term of: numeric data, through a quantitative research on a chosen target, problem, etc.people thoughts, with a qualitative research which … Continue reading Quantitative VS Qualitative Research